Albert RocheMar 9, 20201 min readVisual Analysis - Project 3 Visual Cues | Use of lights Using visual within a game to show the player useful information without explicit detail. We can show players...
Albert RocheFeb 9, 20202 min readSound Design | Project 2Foley definition: Using real life objects to create sounds in games. Example footsteps, when moving on snow or grass. Bones breaking with...
Albert RocheFeb 3, 20201 min readUsing materials in UE4The use of Vertex Painting: - Hiding errors in objects - Less time when adding more than one texture to a mesh - High detail to different...
Albert RocheFeb 3, 20201 min readUnreal Engine 4 : Skill / Development Increasing my skill set in UE4 and blueprints. Using the players location and a line-trace to see where the player is looking at to...
Albert RocheJan 27, 20201 min readCreating level Sequence The use of level Sequencing our game could be used to show players where to go or important parts of the game such as finding items to...
Albert RocheJan 20, 20201 min readCreating / Learning: HUD | UICreating heads up displays within UE4. The first thing I learnt to use was borders to create the base of the UI (see above) I also learnt...