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Creating / Learning: HUD | UI

  • Writer: Albert Roche
    Albert Roche
  • Jan 20, 2020
  • 1 min read

Updated: Feb 4, 2020

Creating heads up displays within UE4.


The first thing I learnt to use was borders to create the base of the UI (see above)

I also learnt how to snap panels to a line them correctly how I wanted it to look like



[How the UI look in-game]


Problems I faced:

The value of health isn't updating when the player takes damage. I fixed this by changing the type to a integer then to a float then divide it by 100 to convent it into a percentage. This works because the process bar takes in a float as 1 is full and 0 is empty. So the process bar throw an error about it being an integer.

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