Creating / Learning: HUD | UI
- Albert Roche

- Jan 20, 2020
- 1 min read
Updated: Feb 4, 2020
Creating heads up displays within UE4.

The first thing I learnt to use was borders to create the base of the UI (see above)
I also learnt how to snap panels to a line them correctly how I wanted it to look like
[How the UI look in-game]

Problems I faced:
The value of health isn't updating when the player takes damage. I fixed this by changing the type to a integer then to a float then divide it by 100 to convent it into a percentage. This works because the process bar takes in a float as 1 is full and 0 is empty. So the process bar throw an error about it being an integer.


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