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Interactive Elements

Interactive Elements to keep the player happy and involved within our game. This could be a range of quests that the player has to do...

Visual Analysis - Project 3

Visual Cues | Use of lights Using visual within a game to show the player useful information without explicit detail. We can show players...

Unreal Engine | Main Menu / Pause Menu

I started looking at other horror games and their main menus to match what my game wanted to look like, These horror game main menus have...

Sound Design | Project 2

Foley definition: Using real life objects to create sounds in games. Example footsteps, when moving on snow or grass. Bones breaking with...

Using materials in UE4

The use of Vertex Painting: - Hiding errors in objects - Less time when adding more than one texture to a mesh - High detail to different...

Unreal Engine 4 : Skill / Development

Increasing my skill set in UE4 and blueprints. Using the players location and a line-trace to see where the player is looking at to...

Creating level Sequence

The use of level Sequencing our game could be used to show players where to go or important parts of the game such as finding items to...

Creating / Learning: HUD | UI

Creating heads up displays within UE4. The first thing I learnt to use was borders to create the base of the UI (see above) I also learnt...

© 2019 Albert Roche

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