Analysis of Problems [1.1]
- Albert Roche

- Jan 15, 2020
- 1 min read
Analysing our problems for visual design, will help us increase our chances for over coming theses problems in the future;
Can our target audience (Such as 16 year olds) of our game read the text on the screen if it can be viewed on to their screen at a good resolution. If the game is scary enough for our target audience and keep them interested. A other problem that we have issued, is that does our team have enough experience to build a high quality game.

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