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Visual Communications

The two characters, “Waluigi” and “Mario” used to display colour and shape theory as a visual communication to the player. Mario’s...

Scavengers | Week 4

Using the word Fear as our starting point for our poster, we created one of our characters as Fear behind the title and in the corner of...

Genesis - Task 1 - Game

First basic level of my game, using visual cues I showed the player how to move with basic text and movement controls. Green lights were...

Health and safety poster

I used the bold font to get the viewers eye and get them to read the whole thing. The colour scheme; blue and white is used to make it...

Scavengers | Week 5

Character Development Basic Statistics Name: Matt Hyde Age: 20 Nationality: northern Canadian Current Residence: Drifting camps in the...

Scavengers | Week 3

This image demonstrates the Scavengers game world clearly because the sense of the unknown and the dullness of the image enforces the...

Scavengers | Week 2

list of Game Objects : This list of game objects are important to understand and list to plan there functionally. An example of is is the...

Scavengers | Week 1

Our game idea is unique because not a lot of games include a "Wendigo" as an emery. Our idea is similar to Slender man, however our...

Creating a level and visual cues in UE4

Every time you go near any blocks, the block will disappear making the game harder. Reviews The game is very well made however the skill...

Getting different ideas from a group

Usin g padlet.com we got different ideas for a" Dragonball Environment" This research help me get a better understanding of the pattern...

© 2019 Albert Roche

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