2D idle mining | Project [Home Project]
- Albert Roche

- Nov 25, 2019
- 2 min read
Research and topic expanding
I wanted to expand my ideas of creating games in the game engine called "Unity". This mainly is used for 2d and 3d games. However I feel like not expanding my skill set into 3d because I don't have the basic ideas in creating or import 3d assets into a 'working' state.
I settled into making a basic 2d Idle mining company clicker based game. I started researching about different games in the general topic I wanted my game based around. The first games that I found that had a similar base idea I had. The twos games "Idle Miner Simulator" and "Pocket Mine Field". I wanted to make my game different and more less visual based and more statistical side. However I scraped the idea of it as I didn't want to over do my first project and feel demotivated to start working on my game.
Day 1
One day one I started to brainstorm the main ideas I wanted in this game.

I broke all my task into 4s, this way I can easily find and micro manage the bigger tasks into smaller ones which helped my personal development and keep me motivated as they didn't feel like big tasks. I believe this method was the best to manage all my work, every task on the finished tab I felt went smoothly without any main problems.


Day 2 - 3
I mistakenly jumped right into making the UI and getting the player to name their companies and displayed it when they have named it and a main menu, which at the time I was thinking of getting the two easiest jobs for me to do before I jump into creating the how the player gains money and expands. This caused some problems as I didn't realise that when you name your company you can use as many characters or words as you like which messed up the whole ui. The simple fix that I counted how many letters including spaces can fit into the area where the company name is displayed and capped the amount of letters.

I understand how the company name might not be centred to panel. This was the draft of what I wanted it to look like.
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