<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Albert Roche | 2019]]></title><description><![CDATA[Albert Roche | 2019]]></description><link>https://kadosutop.wixsite.com/mysite/blog-1</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Apr 2026 10:21:50 GMT</lastBuildDate><atom:link href="https://kadosutop.wixsite.com/mysite/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Interactive Elements]]></title><description><![CDATA[Interactive Elements to keep the player happy and involved within our game. This could be a range of quests that the player has to do...]]></description><link>https://kadosutop.wixsite.com/mysite/post/interactive-elements</link><guid isPermaLink="false">5e6664c337d26b0018ec4726</guid><pubDate>Tue, 10 Mar 2020 11:21:48 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Visual Analysis - Project 3
]]></title><description><![CDATA[Visual Cues | Use of lights Using visual within a game to show the player useful information without explicit detail. We can show players...]]></description><link>https://kadosutop.wixsite.com/mysite/post/visual-analysis-project-3</link><guid isPermaLink="false">5e664df659473500172c40c6</guid><category><![CDATA[Project 2]]></category><pubDate>Mon, 09 Mar 2020 14:43:40 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Personal Development | Gaming - Past, Present and future]]></title><description><![CDATA[How has video gaming  graphics changed over decades. The start of 1981, Turbo; The graphics of the single-player racing look "blocking"...]]></description><link>https://kadosutop.wixsite.com/mysite/post/personal-development-gaming-past-present-and-future</link><guid isPermaLink="false">5e5f9deb4e2fc70017f2072a</guid><category><![CDATA[Personal Development]]></category><pubDate>Wed, 04 Mar 2020 12:55:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_4e437f6c50a94d40a3671a235b3fc906~mv2.jpg/v1/fit/w_480,h_360,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Unreal Engine | Main Menu / Pause Menu]]></title><description><![CDATA[I started looking at other horror games and their main menus to match what my game wanted to look like, These horror game main menus have...]]></description><link>https://kadosutop.wixsite.com/mysite/post/unreal-engine-main-menu---pause-menu</link><guid isPermaLink="false">5e53db42bc665100177720f6</guid><pubDate>Fri, 28 Feb 2020 21:48:07 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_58b01f00278c4f31b532aa300f0432af~mv2.jpg/v1/fit/w_900,h_506,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Representation Theory, Hypodermic Needle Theory]]></title><description><![CDATA[Representation Theory: The theory explains how it's the reads point of view maybe very different from each other. Hypodermic Needle...]]></description><link>https://kadosutop.wixsite.com/mysite/post/representation-theory-hypodermic-needle-theory</link><guid isPermaLink="false">5e58f4559350930017625150</guid><pubDate>Fri, 28 Feb 2020 21:47:46 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Sound Design | Project 2]]></title><description><![CDATA[Foley definition: Using real life objects to create sounds in games. Example footsteps, when moving on snow or grass. Bones breaking with...]]></description><link>https://kadosutop.wixsite.com/mysite/post/sound-design-project-2</link><guid isPermaLink="false">5e3d2ac712af8b0017ae64be</guid><category><![CDATA[Project 2]]></category><pubDate>Sun, 09 Feb 2020 21:00:34 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_862f0412d44a4ab9921c1d4329eb09fc~mv2.png/v1/fit/w_939,h_738,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Using materials in UE4]]></title><description><![CDATA[The use of Vertex Painting: - Hiding errors in objects - Less time when adding more than one texture to a mesh - High detail to different...]]></description><link>https://kadosutop.wixsite.com/mysite/post/using-materials-in-ue4</link><guid isPermaLink="false">5e383764baa2be00176b41a7</guid><category><![CDATA[Project 2]]></category><pubDate>Mon, 03 Feb 2020 15:32:46 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_7d091a3fc45842c4a4fe2f16d54845f8~mv2.png/v1/fit/w_971,h_563,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Unreal Engine 4 : Skill / Development ]]></title><description><![CDATA[Increasing my skill set in UE4 and blueprints. Using the players location and a line-trace to see where the player is looking at to...]]></description><link>https://kadosutop.wixsite.com/mysite/post/unreal-engine-4-skill---development</link><guid isPermaLink="false">5e3804672cabcc00176a7bc0</guid><category><![CDATA[Project 2]]></category><pubDate>Mon, 03 Feb 2020 15:07:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_0cad456591904c8eb81f1d17c95ed196~mv2.png/v1/fit/w_894,h_431,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Creating level Sequence ]]></title><description><![CDATA[The use of  level Sequencing our game could be used to show players where to go or important parts of the game such as finding items to...]]></description><link>https://kadosutop.wixsite.com/mysite/post/creating-level-sequence</link><guid isPermaLink="false">5e2f00600ab0f000170948bc</guid><category><![CDATA[Project 2]]></category><pubDate>Mon, 27 Jan 2020 15:37:15 GMT</pubDate><enclosure url="http://video.wixstatic.com/video/5e6822_72748337f5284457a53dde839a0d04da/720p/mp4/file.mp4" length="0" type="video"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Creating / Learning: HUD | UI]]></title><description><![CDATA[Creating heads up displays within UE4. The first thing I learnt to use was borders to create the base of the UI (see above) I also learnt...]]></description><link>https://kadosutop.wixsite.com/mysite/post/creating---learning-hud-ui</link><guid isPermaLink="false">5e2585901cb9a10017089c16</guid><category><![CDATA[Project 2]]></category><pubDate>Mon, 20 Jan 2020 11:26:28 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_55617f43b7914eb2a6c9991e135fd81d~mv2.png/v1/fit/w_574,h_211,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Task 2 | Showing research / Model with inspiration  ]]></title><description><![CDATA[My task for modelling in our group is a "cupboard"; using google image search I look at different types of cupboards to use as a...]]></description><link>https://kadosutop.wixsite.com/mysite/post/task-2-showing-research---model-with-inspiration</link><guid isPermaLink="false">5e1f143f3e0321001718a652</guid><pubDate>Wed, 15 Jan 2020 13:56:27 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_e6ef17ba7fc64bfaa11327ccb4886463~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Analysis of Problems [1.1]]]></title><description><![CDATA[Analysing our problems for visual design, will help us increase our chances for over coming theses problems in the future; Can our target...]]></description><link>https://kadosutop.wixsite.com/mysite/post/analysis-of-problems-1-1</link><guid isPermaLink="false">5e1c50b722ba3b0017f759e3</guid><pubDate>Wed, 15 Jan 2020 13:31:30 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[ Burn-down Charts]]></title><link>https://kadosutop.wixsite.com/mysite/post/burn-down-charts</link><guid isPermaLink="false">5df11db5ac8cb50017c5e6b8</guid><pubDate>Wed, 11 Dec 2019 16:48:19 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_021d67d95d0a49cfbaace90fdfe782a7~mv2.png/v1/fit/w_1000,h_459,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Asset List]]></title><description><![CDATA[Asset List]]></description><link>https://kadosutop.wixsite.com/mysite/post/asset-list</link><guid isPermaLink="false">5df119b883d6a50017d4722d</guid><category><![CDATA[Project 1 | Task 3]]></category><pubDate>Wed, 11 Dec 2019 16:36:17 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_ff42f6f3e13d4e7f83dc92f3c50ee53f~mv2.png/v1/fit/w_831,h_614,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Business Models inside of Game Development]]></title><description><![CDATA[Free to play: Games that a free to play, and use. But have a lot of multi-transactions Pay to play: Games that a pay to play and use for...]]></description><link>https://kadosutop.wixsite.com/mysite/post/business-models-inside-of-game-development</link><guid isPermaLink="false">5df0f15504f2850017d9e51f</guid><category><![CDATA[Profesional]]></category><pubDate>Wed, 11 Dec 2019 16:30:37 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Learning Maya: UVs  ]]></title><description><![CDATA[First, select the model with object mode, after this you can select UV viewer/selector. secondly, using the UV viewer you create a shell...]]></description><link>https://kadosutop.wixsite.com/mysite/post/learning-maya-uvs</link><guid isPermaLink="false">5de0eec9d304f30017a7774e</guid><pubDate>Fri, 29 Nov 2019 10:55:42 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_b0bceb4768934f9788f01c9e92ee19e8~mv2.png/v1/fit/w_376,h_322,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[2D idle mining | Project [Home Project]]]></title><description><![CDATA[Research and topic expanding I wanted to expand my ideas of creating games in the game engine called "Unity". This mainly is used for 2d...]]></description><link>https://kadosutop.wixsite.com/mysite/post/2d-idle-mining-project-home-project</link><guid isPermaLink="false">5ddc4aad9b23870017541d83</guid><category><![CDATA[Home Project / Games]]></category><pubDate>Mon, 25 Nov 2019 22:12:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_1f4275efb3704688aa7f32793526caf5~mv2.png/v1/fit/w_1000,h_469,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[GTA 5: How it can be classed as Sexist.]]></title><description><![CDATA[Since GTA 5 came out back in 2013 people still attacked the game for involving/being sexist towards females and their representation in...]]></description><link>https://kadosutop.wixsite.com/mysite/post/gta-5-how-it-can-be-classed-as-sexist</link><guid isPermaLink="false">5ddbe6d2a53c9b001789d3f8</guid><pubDate>Mon, 25 Nov 2019 21:41:37 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[Different Types of Employment  ]]></title><description><![CDATA[Freelance; Pros: - Flexible hours -  Multiple jobs Cons: - less job security - less benefits then full time Full time; Pros; -  More job...]]></description><link>https://kadosutop.wixsite.com/mysite/post/different-types-of-employment</link><guid isPermaLink="false">5ddc06549663fb0017b2042a</guid><category><![CDATA[Profesional]]></category><pubDate>Mon, 25 Nov 2019 16:59:37 GMT</pubDate><dc:creator>Albert Roche</dc:creator></item><item><title><![CDATA[AAA vs Indie Development]]></title><description><![CDATA[AAA games: Large group of staff, and a lot of people have the same skill set. Each staff member / artists they have mainly one big job...]]></description><link>https://kadosutop.wixsite.com/mysite/post/aaa-vs-indie-development</link><guid isPermaLink="false">5dd7ac39ddbfea0018bccc1e</guid><category><![CDATA[Profesional]]></category><pubDate>Fri, 22 Nov 2019 10:09:44 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/5e6822_63f3221616e544d6b359a6b983edb20f~mv2.png/v1/fit/w_500,h_500,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Albert Roche</dc:creator></item></channel></rss>